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Old 7-2-2010, 10:53   #1461 (permalink)
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Quote:
Originally Posted by Qorrel View Post
My lates map, ZM_high_school. Im not too sure if i should continue....I made most of this last weekend and had to put it on hold (For now), Due to RL reasons =S.

This high school map is based of my RL High school,The main building should be 3 floors tall, and most of the glass is breakable. Its For normal ZM

/If i cancel this map, I will post my VMF in the correct sectoin ^^
looks yummy, but i dont play ZM so i wont be playin it, but it does look good!
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Old 8-2-2010, 00:30   #1462 (permalink)
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Can anyone explain to me in short how i can make a custom weapon (like in many ZE's) that can fire when pressing Right Mouse button? What are the entities and triggers I/O that I would need?
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Old 8-2-2010, 00:51   #1463 (permalink)
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Grenade.
- On player pickup
- Game_UI name
- Activate

Game_UI
- PressedAttack2
Read more on: : i3D.net Game Forums /cs-source-work-progress/15739-mappingthread.html
- Whatever you want the weapon to do
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Old 8-2-2010, 16:24   #1464 (permalink)
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is it possible to force ct's to drop their knifes if they are inside the trigger?
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Old 8-2-2010, 16:25   #1465 (permalink)
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Yes

Make a trigger_multiple
Ill explain rest later
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Old 8-2-2010, 16:51   #1466 (permalink)
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Add a entity called player_weaponstrip
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=15739
It will not show up in hammer so it should be a jackie chan thing
Then name it to what ever u want, f.e "Strip"
Then go on the multiple and add this


OnStartTouch
Strip
Strip
<none>
0.00

Voila
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Old 8-2-2010, 17:07   #1467 (permalink)
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thanks PimpJuice
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Old 8-2-2010, 17:15   #1468 (permalink)
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Quote:
Originally Posted by ChickeN FilleT View Post
looks yummy, but i dont play ZM so i wont be playin it, but it does look good!
edit to that, played ze yesterday and loved it cant w8 2 play it
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Old 8-2-2010, 18:15   #1469 (permalink)
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what about a thread with small tricks and things like what pimpjuice just said
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Old 8-2-2010, 19:01   #1470 (permalink)
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What about a FAQ on this subforum?
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Old 8-2-2010, 19:27   #1471 (permalink)
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Good idea. Maybe some index or overview on different topics.

Like:

Brushworks (making them, carving, clipping etc)
Displacements
Entities
Custom content
Using triggers
Optimization

just an idea though. Hate to be the person that would have to categorize this entire thread :S
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Old 8-2-2010, 20:01   #1472 (permalink)
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Quote:
Originally Posted by freekheid View Post
Good idea. Maybe some index or overview on different topics.

Like:

Brushworks (making them, carving, clipping etc)
Displacements
Entities
Custom content
Using triggers
Optimization

just an idea though. Hate to be the person that would have to categorize this entire thread :S
For the carving bit of the FAQ all it needs to say is:

DONT DO IT!
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Old 9-2-2010, 02:03   #1473 (permalink)
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Yo peeps, got this problem. Theres a cubemap in this room, its just over the water. Near where the screenshot is taken but a bit further back there is another one. There is a torch behind me and a deep blue light above the water cubemap.

When I buildcubemaps one of my subdivided displacements is having this error. Any solutions?
Attached Thumbnails
Mappingthread!-44639-geclanpunisher-albums-puni-s-album-picture2789-wtf.jpg   Mappingthread!-44639-geclanpunisher-albums-puni-s-album-picture2790-newmap.jpg  

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Old 9-2-2010, 14:08   #1474 (permalink)
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Nice pictures, is that for a ze?
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Old 9-2-2010, 14:10   #1475 (permalink)
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Quote:
Originally Posted by freekheid View Post
Good idea. Maybe some index or overview on different topics.
A FAQ won't answer all the questions as we don't know all answers
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Old 9-2-2010, 15:20   #1476 (permalink)
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Quote:
Originally Posted by GECLANPunisher View Post
Yo peeps, got this problem. Theres a cubemap in this room, its just over the water. Near where the screenshot is taken but a bit further back there is another one. There is a torch behind me and a deep blue light above the water cubemap.

When I buildcubemaps one of my subdivided displacements is having this error. Any solutions?
Checked if both have same lightmap scale?
(Texture application tool)
Also I'd love to know where u got those tree models from
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Old 9-2-2010, 16:48   #1477 (permalink)
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de_forest :O, im il check.
Na its not ZE unfortunately.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=15739

Also for some reason, I have massive amazing FPS on it. fps_max 1000 gives me 800 fps tops.
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Old 9-2-2010, 16:55   #1478 (permalink)
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The models are from de_forest, MA'd them ages ago.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=15739
Nope its not ZE, although ZE would be great to map in this theme, its an easy style imo and my map has great FPS, w/o much optimization.

As for lightmap scale, everything is: 16.
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Old 9-2-2010, 19:47   #1479 (permalink)
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i dont believe that you have 800 fps at that outside spot. :'(

but damn that outside area looks like a valve map oO
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Old 9-2-2010, 20:26   #1480 (permalink)
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Then for what is it? And the maps looks better than valve maps.
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