![]() | i3D.net Support (email & live chat)
|
| | #1 (permalink) |
| Banned Join Date: 23 July 07
Posts: 4,896
Downloads: 30 Uploads: 5 ![]() |
I've noticed that peeps uses to ask 'bout tips 'n' stuffs about mapping at random threads, so i've decided to create this thread. Type ur questions here, and somebody will answer it (Probably).
Last edited by i3d; 15-6-2008 at 23:46. |
| | |
| Sponsored Links |
| | #2 (permalink) |
| Mad Scientist Join Date: 04 August 07 Location: Sweden
Posts: 11,116
Downloads: 8 Uploads: 0 ![]() |
Okay, I got one.. Probably the most basic one.. Like.. How do I do a box stay a box? Hm.. Maybe you didnt understand that, but.. When you first start up a new map, and you can draw like a box with only the lines. How do I make 'em stick it like that? So That there actally is a box there? |
| | |
| | #3 (permalink) |
| Major |
yep i got a question, with the sky box how do you set the sky and background and stuff because when i apply a texture to it, it looks stupid... and what is the list of "sky" you can have?
__________________ GuNsHeLl THE BRAIN MUNCHER Admins Stay ACTIVE On Forums AND On i3d. Servers!!! |
| | |
| | #4 (permalink) | |
| Major | Quote:
__________________ GuNsHeLl THE BRAIN MUNCHER Admins Stay ACTIVE On Forums AND On i3d. Servers!!! | |
| | |
| | #6 (permalink) |
| Css.***** Join Date: 13 February 07
Posts: 64
Downloads: 0 Uploads: 0 ![]() |
tutorials to do with sky box textures below gunshell ![]() FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > Adding clouds to your map FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > All Sky Names + Environment (UPDATED) Read more on: : i3D.net Game Forums /cs-source-work-progress/15739-mappingthread.html i thourght id just post this one for people wanting to start on surf maps FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > Creating Surf Ramps worse tutorial but some might find usefull FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > Making Surf Ramps (for surf aswell) |
| | |
| | #9 (permalink) |
| Banned Join Date: 23 July 07
Posts: 4,896
Downloads: 30 Uploads: 5 ![]() |
[url=http://www.cs-maps.org/wiki/index.php?title=Main_Page]CS-Maps.Org Wiki[/url] Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=15739 Searchbar to the LEFT! <--------- Just type like elevator or sumthin, and it pops up a tut about elevators. |
| | |
| | #11 (permalink) |
| Corporal |
I make a Zm map but my pc sucks and i cant compilated , someone can help me?
__________________ Funny Css videos in i3d http://www.youtube.com/watch?v=okK2btdxFhI http://www.youtube.com/watch?v=qlXLut2mcwk |
| | |
| | #13 (permalink) |
| CSS Mapper |
Hello I have a little problem whit compiling. Maybe you can help me? ![]() So, when i'm trying to compile my map, it says "Windows could not find the file" I'm not sure what this means. I have tried to reset game configurations, restart SDK, Don't know what to do. CompileLog: materialPath: c:\program files\steam\steamapps\tepetsi_u100\counter-strike source\cstrike\materials Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=15739 Loading C:\Program Files\Steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.vmf fixing up env_cubemap materials on brush sides... Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 1 threads reading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp materialPath: c:\program files\steam\steamapps\tepetsi_u100\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.vmf fixing up env_cubemap materials on brush sides... Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 1 threads reading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=15739 Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp materialPath: c:\program files\steam\steamapps\tepetsi_u100\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.vmf fixing up env_cubemap materials on brush sides... Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 1 threads reading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp [Reading texlights from 'lights.rad'] Hope you can help me
__________________ |
| | |
| | #14 (permalink) |
| brushmaster |
The cause is some invalid setup of directories, or bad mapnames, too long pathnames etc. In which case you should also see the effects further upwards in the log (something like the other programs not being able to load your map). For mapnames, remember to avoid any strange character, like brackets, dots, commas and spaces. try to build your mapname out of characters ( a-z ), numbers ( 0-9 ) and the underscore ( _ ) only. |
| | |
| | #19 (permalink) |
| GARGANTUA Join Date: 18 December 07 Location: 's-Hertogenbosch, The Netherlands
Posts: 834
Downloads: 1 Uploads: 0
Xfire: rogergargantua ![]() |
Hey guys....im picking up mapping slowly as it goes. Here's my first screenshot of my first map. I know its not detailed....its just a slow start. This was my first day mapping and I build this so far. Its gonna be an Escape map. MODEDIT: Plz load up from the forum! Last edited by Mr. BlueZone; 22-1-2008 at 01:30. |
| | |
![]() |
| Tags |
| billie baan rocks!, greetz from theh teddy!, skael <3 maka, wsly |
| Thread Tools | Search this Thread |
| Display Modes | |
| |
| New To Site? | Need Help? |