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Old 26-8-2007, 01:26   #1 (permalink)
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Default Mappingthread!

I've noticed that peeps uses to ask 'bout tips 'n' stuffs about mapping at random threads, so i've decided to create this thread. Type ur questions here, and somebody will answer it (Probably).

Last edited by i3d; 15-6-2008 at 23:46.
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Old 26-8-2007, 12:49   #2 (permalink)
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Okay, I got one.. Probably the most basic one..
Like.. How do I do a box stay a box?
Hm.. Maybe you didnt understand that, but.. When you first start up a new map, and you can draw like a box with only the lines. How do I make 'em stick it like that? So That there actally is a box there?
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Old 26-8-2007, 12:50   #3 (permalink)
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yep i got a question, with the sky box how do you set the sky and background and stuff because when i apply a texture to it, it looks stupid... and what is the list of "sky" you can have?
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Old 26-8-2007, 12:51   #4 (permalink)
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Quote:
Originally Posted by Mr.White View Post
Okay, I got one.. Probably the most basic one..
Like.. How do I do a box stay a box?
Hm.. Maybe you didnt understand that, but.. When you first start up a new map, and you can draw like a box with only the lines. How do I make 'em stick it like that? So That there actally is a box there?
Hit return on your keyboard an it will appear, chose a texture from the righthand side first. This should work
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Old 26-8-2007, 15:15   #5 (permalink)
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gunshell u will find great tutorials on fpsbanana.com just go on tutorial link at top
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Old 26-8-2007, 17:01   #6 (permalink)
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tutorials to do with sky box textures below gunshell
FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > Adding clouds to your map
FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > All Sky Names + Environment (UPDATED)
Read more on: : i3D.net Game Forums /cs-source-work-progress/15739-mappingthread.html

i thourght id just post this one for people wanting to start on surf maps
FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > Creating Surf Ramps

worse tutorial but some might find usefull
FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > Making Surf Ramps (for surf aswell)
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Old 26-8-2007, 19:24   #7 (permalink)
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Err.. Okay, This is kinda embarrasing but.. does anyone have a tutorial that explains absolutely everything?
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Old 26-8-2007, 19:58   #8 (permalink)
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No, ppl are to lzy to make those. Sadly.
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Old 26-8-2007, 19:59   #9 (permalink)
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[url=http://www.cs-maps.org/wiki/index.php?title=Main_Page]CS-Maps.Org Wiki[/url]
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=15739

Searchbar to the LEFT! <--------- Just type like elevator or sumthin, and it pops up a tut about elevators. The page is much more "cleaner" than FPSB.
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Old 26-8-2007, 20:03   #10 (permalink)
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Quote:
Originally Posted by SantaBease View Post
tutorials to do with sky box textures below gunshell
[URL="http://www.fpsbanana.com/tuts/254"]FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > All Sky Names + Environment (UPDATED)[/URL]
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Old 27-8-2007, 14:22   #11 (permalink)
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I make a Zm map but my pc sucks and i cant compilated , someone can help me?
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Old 29-8-2007, 00:05   #12 (permalink)
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??? look for errors in the logfile? found any?
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Old 29-8-2007, 16:01   #13 (permalink)
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Hello

I have a little problem whit compiling.
Maybe you can help me?

So, when i'm trying to compile my map, it says "Windows could not find the file"

I'm not sure what this means.
I have tried to reset game configurations, restart SDK,
Don't know what to do.

CompileLog:

materialPath: c:\program files\steam\steamapps\tepetsi_u100\counter-strike source\cstrike\materials
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=15739
Loading C:\Program Files\Steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.vmf
fixing up env_cubemap materials on brush sides...
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10



1 threads
reading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp
Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp


[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp
Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp


materialPath: c:\program files\steam\steamapps\tepetsi_u100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.vmf
fixing up env_cubemap materials on brush sides...
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10



1 threads
reading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp
Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp


[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=15739
Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp


materialPath: c:\program files\steam\steamapps\tepetsi_u100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.vmf
fixing up env_cubemap materials on brush sides...
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10



1 threads
reading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp
Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_conte nt\cstrike\mapsrc\zm_ruined_town_fix.bsp


[Reading texlights from 'lights.rad']


Hope you can help me
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Old 29-8-2007, 16:09   #14 (permalink)
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The cause is some invalid setup of directories, or bad mapnames, too long pathnames etc. In which case you should also see the effects further upwards in the log (something like the other programs not being able to load your map).
For mapnames, remember to avoid any strange character, like brackets, dots, commas and spaces. try to build your mapname out of characters ( a-z ), numbers ( 0-9 ) and the underscore ( _ ) only.
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Old 29-8-2007, 16:46   #15 (permalink)
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Still doesnt work.
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Old 29-8-2007, 19:01   #16 (permalink)
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probably a wrong directory ,as previous compile
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Old 30-8-2007, 14:29   #17 (permalink)
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Quote:
Originally Posted by pursoup View Post
probably a wrong directory ,as previous compile

Hmmm..? I don't understand what do you mean.
What should i do to get this work?
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Old 30-8-2007, 14:37   #18 (permalink)
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Sometimes the path to the end of where the map should be doesnt contain the map check the paths taking the exact root and see if its there.
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Old 22-1-2008, 00:20   #19 (permalink)
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Hey guys....im picking up mapping slowly as it goes.

Here's my first screenshot of my first map.


I know its not detailed....its just a slow start. This was my first day mapping and I build this so far.

Its gonna be an Escape map.

MODEDIT: Plz load up from the forum!
Attached Thumbnails
Mappingthread!-mapping2.jpg  

Last edited by Mr. BlueZone; 22-1-2008 at 01:30.
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Old 22-1-2008, 01:19   #20 (permalink)
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well great until now.
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